EA is shutting down BioWare

(theverge.com)

289 points | by aaronbrethorst 2 hours ago

46 comments

  • mandevil 1 hour ago
    As always, the Onion nailed it perfectly long ago:

    https://theonion.com/anthem-developers-assure-players-whiteb...

    '“We know the thousands of customers who pre-ordered Anthem have some concerns, but we are confident this collection of words scrawled on a conference room board will be a revolutionary third-person shooter experience when released at the end of the week,” said director Jonathan Warner, who shared a progress update with players by sending out a screenshot of an email chain that ended with an agreement to call the game Anthem.'

    https://theonion.com/people-criticizing-anthem-don-t-underst...

    "Stop complaining and attacking studios just because a game isn’t everything you want. Developers put too much stock in making games enjoyable and playable as it is. Planning to make something as profitable as Anthem was supposed to be and is a huge undertaking, so at least give them credit for trying. BioWare had 18 months to build a game that would sell millions of copies based on the goodwill they built up, and they hit it out of the park. You may not understand Q4 projections, but they do. Anthem is a game that exists and is funding [EA] CEO bonuses, and by that measure, it’s been a huge success."

    • brendoelfrendo 18 minutes ago
      The Onion is funny, but not exactly kind here. I would recommend Mark Darrah's post-mortem on Anthem; he's not an unbiased source (he became an executive producer on the project part way through development, and I think he does try to let himself off easy in his retelling of events), but it's pretty clear that mismanagement--both within Bioware and especially from EA--set Anthem down a track that was hard to recover from. Development goals, gameplay design, and even architectural decisions were constantly shifting until late in development, leading devs to constantly rework the game as new requirements came and went.

      https://youtu.be/CxwrCRdqZb8

      • burningChrome 8 minutes ago
        Seems Anthem is gone, but not completely?

        From the same post-mortem video:

        former BioWare executive producer Mark Darrah revealed that internally at the studio, the shooter had code for local play and private server use until a few months before launch. Presumably, it's still there to be "salvaged and recovered."

        "Anthem actually had the code for local servers running in a dev environment right up until a few months up to launch," Darrah commented. "I don't know that they still work but the code is there to be salvaged and recovered."

        https://www.windowscentral.com/gaming/anthem-is-dead-after-t...

      • activitypea 9 minutes ago
        The game _was_ forced to release in that financial year, but as Darrah eloquently puts it: "There was no point in delaying because that team didn't have another year in them"
  • aresant 1 hour ago
    BioWare shutting down is sad, but it’s really a classic ship of theseus situation.

    There are a handful of notables still there but the majority of the teams that made the classic Baldur’s Gate, KOTOR, and Mass Effect disappeared a long time ago through natural turnover and a couple of brutal rounds of layoffs.

    The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.

    • so-gala-massey 33 minutes ago
      BG1 & 2 were clearly labors of love. You could feel it in the game play. But the 90s were a different time before gazillion dollar budgets and expectations.
      • AlexandrB 26 minutes ago
        I think the best way to keep quality up is to stay small. Supergiant Games is a great example of this approach. Once you have a massive publisher and expectations to ship AAA (or, heaven forbid, AAAA) games it's usually just a matter of time.
    • Hamuko 1 hour ago
      Is the talent not vanishing backed up by data? The gaming industry has always been an extremely brutal industry, and I wouldn't be surprised if the low wages, long hours and zero job security permanently burn out some of the talent.
      • aresant 1 hour ago
        I don't have inside knowledge but have followed Bioware (given how many of their games live rent free in my head)

        1 - 2017 they cut from 500 -> ~350

        2 - 2023 went from 350 -> 200 that included a bunch of very senior people including the OG writer of Baldur's gate Lukas Kristjanson

        3 - Early '24 cut down to 100 skeleton crew as the writing on the wall for DA Veilguard sales materialized (sold about 1.5m vs 3m projected)

        • jonaustin 13 minutes ago
          And veilguard was an abomination of corporate groupthink based on some perceived cultural zeitgeist. I couldn't finish it the dialogue was so painfully cringe.
        • mjr00 21 minutes ago
          Note that the 1.5m number given for Veilguard was for the vague term "engagements" rather than sales, so there's additional padding going into that figure.
    • ramesh31 1 hour ago
      >The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.

      This is generally the case in the games industry. Great dev teams seem to function more like bands than companies. For however you feel about the latest iterations, the first Call of Duty was an absolute revelation to the FPS genre that we never would have gotten without the EA firing of the MoH team.

    • da_chicken 1 hour ago
      That is true, but by that logic EA ought to have stopped being a completely awful around 15 years ago. It's especially egregious when you consider why Electronic Arts was founded. Activision's origin and reputation when they were bought out are similarly dark.

      The analogy would be more easier to swallow if it wasn't always used as a mask for enshittification.

      • nemomarx 1 hour ago
        There's no rule that says it has to be a positive or negative change overall, just that the people involved are always changing. if they had found the right new talent bioware could have pulled it off too maybe, it just wouldn't be the original bioware either way
  • slg 1 hour ago
    One of the notable ways BioWare pushed the industry forward was the ability for the player to initiate a romance storyline with any one of a variety of in game characters. That often included the option of romancing characters of the same gender. I point this out because the Saudi Investment Fund bought EA a couple months back and they obviously have very strong opinions on those sorts of relationships. Are these two connected? I don't know, there are plenty of other potential reasons to close a studio, so probably not. But these are now the sort of questions we have to ask ourselves anytime EA makes a decision like this.
    • flumpcakes 1 hour ago
      I'm going to hazard a guess and suggest that the Saudi Investment Fund is invested in many things that would not be considered polite in Saudi society.
      • slg 46 minutes ago
        Sure, but when one of these investments makes moves that, perhaps coincidentally, make them more polite in Saudi society, it brings up questions regarding the motivation in a way it wouldn't for some other owner.
    • pixelpoet 1 hour ago
      I got married in Ultima 7.
      • slg 52 minutes ago
        There's a reason I used the admittedly nebulous phrase "pushed the industry forward" rather than a simpler "introduced" or "invented". BioWare was certainly not the first with this sort of thing, but they popularized it and it was clearly impactful to a bunch of people. For example, you can hear about the impact directly from the mouths of some of BioWare's former employees. [1]

        [1] - https://blog.bioware.com/2022/07/15/bioware-developer-story-...

      • Razengan 39 minutes ago
        Richard Garriott is getting Ultima back next year btw: https://www.youtube.com/watch?v=2El7VtPuSzs
        • pixelpoet 24 minutes ago
          Yes, I heard about that too! I really hope he does at least one more truly great Ultima, and he can name his price as long as it really is a proper spiritual Ultima 7 / Ultima Online successor.
      • deadbabe 10 minutes ago
        People got married in Ultima Online to real people.
    • pinevale 1 hour ago
      BioWare hasn't published a successful game in a very long time. Their last releases were Anthem (2019) and DA: Veilguard (2024), both of which tapped into the studio's reputation but underperformed in the long haul. Veilguard was also so "meh" against the backdrop of Baldur's Gate 3 that it probably harmed the brand and the franchise more than if it never came out.

      They basically used to make amazing games in the 2000s and never quite lived up to that reputation again. Whether the acquisition by EA was the cause or the symptom of the decline, I don't know.

      • santoshalper 1 hour ago
        Don't forget ME:Andromeda (2017). The truth is that it has been almost 15 years since Bioware made an even arguably great game.
      • ToucanLoucan 1 hour ago
        Andromeda had a lot of good in it, tbf. Their big mistake there IMO was hard-resetting the universe the way they did. Like I was excited for more mass effect but I fell off that game so hard. Mechanically it was solid but I just… didn’t care.

        Anthem frankly killed them. A live service looter shooter which were already out of vogue by the time it was released. Obviously made by marketing entirely, no soul whatsoever. They never recovered from it.

        • krabizzwainch 53 minutes ago
          I will always defend Andromeda as not being as bad as everyone said. I enjoy going back and playing it, and they were a few better writers away from having a really good game. I cared more about the Irish redhead copilot than about any one of the actual companions.
          • pepperoni_pizza 0 minutes ago
            Yeah, Andromeda has some cool ideas (the whole Remnant thing felt like a very classic Scifi mistery) but it was stuck in classing BioWare cliches with companions loyalty quests and romances, the main character being weird chosen one, the main plot was dumb and it was barely a Mass Effect because of the disconnect from the main universe and missing some of the favorite Mass Effect things (like the Geth).

            It might have been successful if it weren't a Mass Effect. Or maybe not, who knows.

          • swiftcoder 47 minutes ago
            > I cared more about the Irish redhead copilot than about any one of the actual companions

            This squares with Joker being a fan-favourite character in the main trilogy

        • LaurensBER 39 minutes ago
          > Mechanically it was solid but I just… didn’t care.

          This is a great summary of the entire issue with the game.

          I really tried to like it but it didn't inspire any enthusiasm. I didn't really care for the plot, the stakes seemed so low compared to the previous title and none of the races/planets really scratched that explore itch.

    • taurath 1 hour ago
      Though I think that will absolutely be a factor in future releases for EA for the reason you describe, I think the larger factor was that Bioware wasn't able to succeed in pushing out games that sold well enough, and that is not necessarily entirely on the studio.

      AAA games in general have been having massive problems with over-management, where you have hundreds of stakeholders for a game. The second there is proven money in a franchise, massive structures of managers start to meddle in everything, demand day and date release promises, and get involved in everything from creative direction to engineering to resourcing. You end up with thousands of people in the credits for games made by a team of 100 artists and programmers.

      The same thing has been happening to big budget movies and prestige TV shows, to the point that everything becomes this sort of neoliberal corporate soup that reflects the culture of the company. Game studios become victims of their own success. In the same way enterprise software becomes consultant feature slop soup, media becomes focus grouped appeals-to-no-one ultra high production value shovelware.

      Creative studios stop producing art or meaningful experiences and start producing content.

    • AlexandrB 50 minutes ago
      This is a reach. Not because the Saudis don't want to influence the direction of games, but because Bioware has had such a run of embarrassing flops over the past decade that I'm surprised they stuck around this long. Peak Bioware was probably Mass Effect 2 and it's all been downhill from there.
    • maxlin 1 hour ago
      [flagged]
      • john_strinlai 1 hour ago
        >take away bandwidth needed for more important things

        in a game that already has romance options, adding a same sex romance option is not taking away bandwidth. and i cannot imagine how it would "soil" an entire franchise. just don't choose the same sex romance option if you don't want to. easy.

        • collingreen 26 minutes ago
          They aren't confused about how difficult it is to avoid same sex options in game. They spelled it out clearly - they decided "mainstream appeal" should not even bring up the option and doing so is probably pressure from people they don't like ("activists").

          Karens aren't misunderstanding how to mind their own business or live-and-let-live; they are trying to enforce what they see as (or wish were) social norms and don't give a damn about the perspective of the folks on the receiving end of their chirping.

      • ainch 1 hour ago
        Not sure what what specific claim you're making. Do you think gay romance 'soiled' Mass Effect?
      • swiftcoder 45 minutes ago
        You know, the neutering of same-sex romances in ME: 2 (due to an extended right media campaign), is one of the most universally decried changes, in a game that was otherwise considered an improvement on the formula
  • JohnMakin 1 hour ago
    I am still extremely bitter about how BioWare, in my opinion, ruined the dragon age franchise. While not "truly" turn based, dragon age origins and dragon age 2 had the spirit of it, and felt like a party-based tactical RPG. Then out of nowhere, the studio decided to abandon that with inquisition and turn it into an action/adventure style of game. I had never really been so bitterly disappointed with a game release.

    After that I knew they were done. ME3 was the last good game they released, imo.

    • LinXitoW 26 minutes ago
      Ironically, the gameplay is what meant I only managed to get through DAO and DA2 with a bunch of cheats. Realtime with pause is a horrible monstrosity. It combines the worst parts of action and turn based.

      Veilguard was my favority gameplay wise, but the writing... well you know.

      • hakunin 15 minutes ago
        Honestly, I've felt this way before (gaming since the 90s), but try watching somebody play RTwP a bit to get a feel for it. It can become very smooth and comfortable. The hardest part is to learn to trust the timings.
    • unsnap_biceps 1 hour ago
      They wiffed on ME3's ending.
      • ishouldbework 1 hour ago
        At least you can pick the color filter to apply to the ending.
      • xen0 1 hour ago
        To be fair, ME3's ending was doomed before that game started.

        I'd place it around the start of ME2.

        • rl3 1 hour ago
          ME2's ending was just terrible. The boss fight was ridiculously cheesy.

          In contrast, ME1's ending may have well been a master class in game cinematography and writing.

          • jasomill 41 minutes ago
            The entirety of Mass Effect 1 was a master class in writing, from the opening cinematic to the ending credits, that more than made up for somewhat janky (though nevertheless entertaining) gameplay.
          • xen0 36 minutes ago
            Much of ME2's story is terrible (some of the side character stuff is delightful, but the 'main quest' is a train wreck).

            My point was that ME3 was doomed because ME2 utterly failed at bridging the gap between the strong start of an epic that was ME1 and what should have been the conclusion in ME3.

            In fact 'fail' may be generous. I don't think it even 'tried'.

        • iugtmkbdfil834 47 minutes ago
          True.. it is genuinely hard to deliver on that kind of a build up.
      • autoexec 54 minutes ago
        The studio's biggest sin came before that when they used DLC to paywall off major parts of the story in ME2. Anyone who didn't fork over even more of their cash got an incomplete game and a plot that made no sense.
      • nfw2 1 hour ago
        they could go from infamously bad ending to one of most creative endings ever by just saying indoctrination theory is correct
    • bigstrat2003 1 hour ago
      IMO the last good game they released was DA:O. ME2 was such a let down, with them removing the RPG elements from the gameplay and the main story being a mess which railroaded you into working with Cerberus. ME3 was even worse. While it's sad to see Bioware go, they haven't been making good games in quite a long time.
    • esseph 1 hour ago
      When Dragon Age 2 came out, Bioware was still running things day-to-day.

      By the time of the next Dragon Age game, EA was deep in making decisions.

    • gambiting 1 hour ago
      I might be in minority but I really enjoyed both Inquisition and Veilguard.
      • cjk 55 minutes ago
        I enjoyed Inquisition and couldn’t stand Veilguard. But I also never played any of the earlier DA games.
      • taurath 59 minutes ago
        I thought Inquisition was quite enjoyable but clearly showing EA's management structure and the story of the game's development and decision chains. It won GOTYs for a good reason because they really did take a huge swing at a massive world and for the most part they succeeded.

        Veilguard was very poorly marketed to appeal to a neoliberal crowd as if the characters and identity was the primary draw rather than the core story themes (Wizards v Templars, Societal Order vs Individual Freedom, the capacity for evil and corruption of either side) and the world which was fascinating. I love me some inclusion and well crafted characters, but the focus on it to the exclusion of all else as a queer person it gave me the same ick as a corporate float at a pride parade.

  • AdmiralAsshat 1 hour ago
    It's not like no one saw this coming. Here's a comic from nine years ago:

    https://www.reddit.com/r/gaming/comments/7cxz4a/eas_graveyar...

  • kobalsky 1 hour ago
    Talent in western game studios just can't shake the startup mode. Try get a hit, try to get bought, cash out, run away.

    Blizzard seemed to defy the stereotype but it died a long time ago, it's just a husk.

    The contrast with japanese game studios is impressive.

    • the__alchemist 1 hour ago
      *US game studios. Continental Europe has been continuing to put out masterpieces. (Many countries: Poland, Croatia, Czechia, France, etc)
      • hbn 18 minutes ago
        BioWare is a Canadian studio

        (But purchased by EA obviously)

      • flumpcakes 1 hour ago
        Why do you think that is? What would you consider a European masterpiece? And what would you consider something that falls short from outside Europe?
        • the__alchemist 1 hour ago
          European masterpieces, recentish:

            - Talos Principle 2
            - Expedition 33
            - KCD2
            - Anything by Arcane
            - Anything by CDPR
            - 007 Last light / Hitman
            - Blue Prince
          
          This is subject to taste, but the games I've been personally enjoying the most are almost all European. US games are comparatively mediocre. I don't have an explanation; only this observation. I was startled when noticing it.

          Most recently, I'm loving Order of the Sinking Star, and that's from a US team. There's hope!

          • flumpcakes 54 minutes ago
            > Order of the Sinking Star

            I was going to mention this game as a counter point but then realised that if I am doing that it's kind of the exception that proves the rule.

            I do wonder why this is, perhaps there's more money in the US to build bigger games with bigger teams and you just get the 'too many cooks in the kitchen' syndrome.

            I must admit most AAA games from the US over the last decade have been underwhelming for me.

          • kridsdale1 56 minutes ago
            Baldurs Gate 3 was made in Europe!
          • AlexandrB 45 minutes ago
            The US gaming industry has serious Hollywood envy. There's a constant push to make games "cinematic" and put big name actors in leading roles. This not only bloats budgets but results in barely-interactive monstrosities where gameplay is just a bridge between long, non-interactive cutscenes.

            It's ironic because Hollywood is not doing too well at the moment.

            • autoexec 23 minutes ago
              I like "cinematic" games, and have never had a problem with long cutscenes as long as they told a good story. Games are a great medium for storytelling and cutscenes are better than delivering plot strictly by having players hunt for thousands of short snippets of text.

              I'm far less impressed with big name actors and that seems like a massive waste of money. As long as the acting is good, and the voices aren't obnoxious, I don't care who the actor is. People might see a movie just because it has an actor they like in it, but I don't think that carries over too well to games.

        • rossvor 1 hour ago
          If we are sticking to the CRPG theme. Then the Witcher 3 and Divinity: OG 2, BG3 and Disco Elysium would be the obvious choices. If you told me in beginning of 2010s all of the future hits in this genre will come out outside of US and Bioware/Obsidian will fade away, I would be quite surprised (but maybe shouldn't have, considering their owners and financial situations)
        • mcmcmc 1 hour ago
          The Kingdom Come: Deliverance games from Warhorse Studios and the Witcher franchise from CD Projekt Red (both Polish) are excellent and have won a ton of awards

          Lots of non EU games fall short, including several mentioned in this thread, e.g. Anthem

          • antiframe 48 minutes ago
            > The Kingdom Come: Deliverance games from Warhorse Studios and the Witcher franchise from CD Projekt Red (both Polish)

            Warhorse Studios is Czech; Slavs are not all alike.

        • charm137 35 minutes ago
          As many have mentioned, BG3, CDPR's Witcher and Cyberpunk 2077 franchise, Remedy's Control / Alan Wake franchise (both original IPs) to name just a few. DICE (within EA) comes from Sweden and it's responsible for EA's core Frostbite engine alongside its Battlefield franchise.

          I cannot point to the reasons as to why. Many of these teams are global teams - so a lot of the same problems apply: marketing costs/timelines, release-time crunch etc. The one difference I can point to is that perhaps executive payouts are not overly dependent on total shareholder returns.

        • 4dregress 59 minutes ago
          The Witcher 3, Any GTA game
        • santoshalper 1 hour ago
          CDPR is probably the flagship studio in Europe. Interestingly, they are probably the modern studio that most resembles Bioware in the 2000's.
          • izacus 1 hour ago
            Warhorse studios as well. Rebel Wolves. Machine Games. IO interactive.

            The list is rather long.

        • Henchman21 53 minutes ago
          Valheim, Enshrouded. Each sit at the peak of the genre, IMO.
    • loosescrews 1 hour ago
      Bioware had a string of hits before EA bought them.
      • ErneX 1 hour ago
        They lost their way when the doctors left.
      • esseph 1 hour ago
        Probably one of the best game studios ever, IMO.

        (In no certain order)

        - Baldur's Gate

        - Baldur's Gate II: Shadows of Amn

        - Neverwinter Nights

        - Star Wars: Knights of the Old Republic

        - Star Wars: The Old Republic

        - Jade Empire

        - Mass Effect

        - Mass Effect 2

        - Mass Effect 3

        - MDK2

        - Dragon Age Origins

        - Dragon Age II

        - Dragon Age: Inquisition

        https://en.wikipedia.org/wiki/BioWare

        • 4dregress 58 minutes ago
          I really enjoyed Neverwinter Knights 2.
        • uberman 56 minutes ago
          ... and then EA purchased them and forced the frostbyte engine and release cadence expectations and mechanics that worked for FIFA Ultimate Team.
    • Insanity 1 hour ago
      Blizzard is owned by MSFT now, so it did get bought out (back in 2022). So it fits the 'startup mode' model that I _think_ you're trying to say?

      There's other studios that similar to Blizzard didn't get bought out early and published multiple hit games, like Insomniac Games.

      • anthonypasq 42 minutes ago
        Blizzard has not been independent since 1994, but people on the internet love picking some arbitrary point in time when "Blizzard died" when in reality the timeline and quality of their releases has almost zero correlation with who they were owned by at the time.
      • bigstrat2003 1 hour ago
        Blizzard effectively got bought out when they merged with Activision. It wasn't technically a buyout, but Blizzard quality was never the same after that.
        • goolz 45 minutes ago
          Yep, and all these years later, we have lost so much. It may seem like such a small thing, but losing real GMs in WoW makes me really sad.
        • anthonypasq 43 minutes ago
          Blizzard has not been independent since 1994, but people on the internet love picking some arbitrary point in time when "Blizzard died" when in reality the timeline and quality of their releases has almost zero correlation with who they were owned by at the time.
        • Henchman21 50 minutes ago
          WoW Forever seems like they're at least attempting to try for the brass ring again. But it has such a "been there, done that" feel that I suspect its more to capture revenue from a new generation.
  • WithinReason 2 hours ago
    The makers of Baldur's Gate, Star Wars: Knights of the Old Republic, Neverwinter Nights, Mass Effect, Dragon Age: Origins.

    Sad, even though BioWare was dead already.

    • 0cf8612b2e1e 1 hour ago
      Check the release dates on those games.
      • santoshalper 1 hour ago
        No doubt. It's been a very long time since Bioware was a great studio.
        • uberman 55 minutes ago
          Check the release dates of their best games against the date of purchase by EA and then compare everything after than to everything before that.
    • LarsDu88 2 hours ago
      Let us not forget MDK2
      • wellthisisgreat 1 hour ago
        MDK, MDK2 are truly like nothing else out there.

        Art

        • flumpcakes 1 hour ago
          Those games are so weird but stylishly alluring. I remember buying a big box of MDK and playing through the game in probably a day or two.
    • newsclues 1 hour ago
      Also Anthem!
  • rubayeet 52 minutes ago
    As someone who spent so much time in the universe of Mass Effect / Dragon Age, this is hard. I am almost grieving. The latest games of those franchises (Andromeda and Veilguard) could not live up to the expectations. They deserved a better ending.

    I wish I had never seen the new ME teaser / trailer [1] out 5 years ago.

    [1] https://www.youtube.com/watch?v=Lg-Ctg6k_Ao&vl=en

  • hbn 27 minutes ago
    Damn, I have a buddy who works for them, he was working on the new Mass Effect. He just lost his mom very quickly a few months ago too.

    He hosted a friend and I end of last year and gave us a tour of their offices in Vancouver. Hits close to home.

    I had never played any Bioware games but after that trip it inspired me to finally get around to playing through the Dragon Age series, and I marathoned them all over the next few months. It wasn't hard to see the very steep decline in quality. Which is unfortunate cause they definitely had a lot of talent but were being sabotaged internally from executives jerking them around with trend chasing (for as bad as Veilguard was, it's surprising they cobbled something together that's at least somewhat cohesive when it was going back and forth between a single player and multiplayer game), as well as people being put in charge of major creative decisions that clearly had not earned that role.

  • everdrive 2 hours ago
    It's the new hot business model. Buy a very successful studio then liquidate it.
    • mosura 2 hours ago
      Bioware have not been very successful for a very long time.

      Even in the good times their ability to create (and hide) black holes was prodigious.

    • Crusoe123 1 hour ago
      For EA this is modus operandi for a long time. I remember them buying the likes of Bullfrog, Westwood back in the 90s and then shutting them down a few years later.
    • HelloMcFly 2 hours ago
      Bioware hasn't been very successful - creatively or economically - in some time. I loved their heyday more than most, but they're far from what they once were.
      • mardef 1 hour ago
        The people who made everything we loved from BioWare left more than a decade ago.

        BioWare, in the last 12 years, has released: Mass Effect: Andromeda, Dragon Age: Veilguard, and Anthem.

        It's still painful to see the studio go away, but I sadly agree.

        • Agentlien 1 hour ago
          I was at another EA studio when BioWare released Andromeda and Anthem. Got to play an early closed beta of Anthem, heard lots of details about Andromeda's development as it was happening. As a huge fan of their games it felt crazy and very sad.

          However, The Veilguard to me was amazing. I loved that game and it's my favorite Dragon Age.

          • hbn 6 minutes ago
            Veilguard is a serviceable action romp but it's not a Dragon Age game.
          • HelloMcFly 1 hour ago
            [dead]
    • angrydev 1 hour ago
      EA bought Bioware 19 years ago. Are you saying this was their strategy for two decades?
      • anthonypasq 41 minutes ago
        cmon man, dont let facts get in the way of a narrative. just let gamers whine in peace
    • jbmchuck 1 hour ago
    • ex-aws-dude 1 hour ago
      You could not be more wrong

      They were purchased decades ago

  • glimshe 2 hours ago
    One of my favorite game companies ever. But it had already been "shut down" in practice after the acquisition.
    • eterm 2 hours ago
      Yes, the mourning for the company that made KOTOR and NWN was done years ago, it's effectively a completely different company now that's shutting down.
    • vkou 1 hour ago
      It wasn't shut down after the acqusiition, it's been dead and just shambling along as a zombie for nearly two decades.

      The last impressive things they shipped were Mass Effect and DA:O. That was 19 and 17 years ago.

      Everything since has been trend-chasing and running on creative fumes.

  • philipallstar 1 hour ago
    The good news is that Dragon Age: The Veilguard was made by, and for, modern audiences. The bad news is it sunk the company alongside Anthem.
    • trentnix 1 hour ago
      "modern audiences"

      I can't help but read that in the Critical Drinker's voice.

      • philipallstar 26 minutes ago
        My favourite translation of the Bible is THE MESSAGE.
      • elktown 12 minutes ago
        Not every topic needs your reactionary grievances. So incredibly pathetic, both of you.
  • science4sail 1 hour ago
    Sic transit gloria mundi.

    I think that a lot of Bioware fans just had nostalgia though - their recent work doesn't seem to have been as well received as their franchise initiator games.

  • barbazoo 2 hours ago
    > The company is also laying off around 400 staffers, Bloomberg reports, including around 50 at BioWare. The changes follow EA being taken private by an investor group led by Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners in a $55 billion deal that closed in August.

    Never thought that Saudi Arabia’s Public Investment Fund would shutdown the company that created so many childhood memories.

  • sys32768 1 hour ago
    I am grateful they released the Mass Effect Legendary Edition, which was a sort of penance for Mass Effect Andromeda.

    Speaking of Andromeda, I still rewatch videogamedunkey's hilarious review of it titled Mess Effect: https://www.youtube.com/watch?v=QDjci1ODoBs

    • bigfishrunning 18 minutes ago
      I never played Andromeda, and i often think that maybe i should, but there's just not enough time and too many good games to play.
  • jasomill 49 minutes ago
    Hopefully this opens the door for EA to sell off the Mass Effect IP to a company that's interested in making something other than a live service game.
    • swiftcoder 40 minutes ago
      Fingers crossed, but it's weirdly uncommon in the games industry.

      Apart from whatever the hell happened with Bungie's many changes of ownership, I can't think of many beloved franchises that have been successfully transitioned to new ownership...

  • Night_Thastus 1 hour ago
    Bioware has been dead for over a decade. What we have now has just been wearing its name. Honestly best to just let it go.
  • random_cat_8745 1 hour ago
    I gasped at the news but in retrospect, I'm not surprised... but as a huge Dragon Age fan, I had a bit of hope of a new Dragon Age game. This is a sad day.
  • 150g2 12 minutes ago
    Industry of Scam. Industry of Spy.
  • Lerc 1 hour ago
    May all of those developers go off to create their own IP and, in turn, get acquired by EA.

    It's like the cluttered overgrown forest that periodicly burns down to create space for new life.

    EA is like a landowner who does no maintenance but loves to buy things that have been maintained because they look so good.

  • humanlion87 1 hour ago
    Really loved Jade Empire and Mass Effect. But they had lost their touch quite some time ago. Not surprised this was coming
  • AmazingEveryDay 1 hour ago
    The EA I remember was Racing Destruction Set, Pinball Construction Set, great stuff, lots of freeform playtime. Did they continue releasing that kind of stuff? Yeah I haven't kept up.
  • wildpeaks 1 hour ago
    Even if it was a long time coming, especially after Veilguard, the loss of a legendary studio is always sad.
  • Mr_Eri_Atlov 1 hour ago
    Knights of the Old Republic will forever be one of my favorite games

    RIP to an amazing creative group

    • nozzlegear 1 hour ago
      I know it's not Bioware, but Kreia from Kotor 2 is still one of my favorite characters from any video game franchise. I wish I could experience those games for the first time again, but as an adult.
    • akimbostrawman 1 hour ago
      >RIP to an amazing creative group

      i can assure you that the original amazing group has been gone for over a decade. modern bioware has only been good at dragging someone else's legacy through the mud.

    • make3 1 hour ago
      maybe obvious, but Baldur's Gate 3 is really that level (or better) of a game (recommendation)
      • serf 1 hour ago
        game to game, sure. story to story, I disagree.

        kotor was one of the first interactive media franchises to showcase that era in the Star Wars universe, and it was an era that's radically different than anything in the movies.

        bg3 is a typical DnD setting + sex + lovecraftian elements and flayers sitting in for beholders to spice it up; and they were only there because during dev-time lovecraft was a huge gaming trend.

        don't get me wrong; I love both of them, but the BG3 story was the one that ended up feeling like -- for me -- something that would have been a modpack for Neverwinter Nights.

        • shoobiedoo 44 minutes ago
          Likewise. The bg3 story felt like a very long, strung out and milked dry "you have sickness x, go the hospital and figure out a treatment" level of depth
        • panzagl 1 hour ago
          > they were only there because during dev-time lovecraft was a huge gaming trend.

          I guess you have the edition of Deities and Demigods where they were cut...

      • ninininino 1 hour ago
        In some ways yes, in some ways no.

        To me at least, somehow KOTOR and KOTOR 2 made me care more about the characters and story than BG3.

        BG3 has better systems and combat and gear and such, but for many the worldbuilding, story, quests and such of KOTOR have yet to be beaten. Bastia Shan, Carth Onasi, Visas Marr, HK47.

        The story of Revan and its twists.

        Perhaps its just nostalgia and many KOTOR fans having been at an earlier age when they played those Bioware games compared to DOS 2 and BG3 though. Maybe people who were teenagers playing Larian games feel as attached to the characters and story as those of us who were teens in KOTOR's heyday did.

      • Mr_Eri_Atlov 1 hour ago
        Oh it definitely is, but I played KOTOR dozens of times as a kid
  • ReptileMan 1 hour ago
    Their last really good game was Dragon Age: Origins. It is nice that they put the studio out of its misery.
  • pojzon 16 minutes ago
    I think its safe to say that its pure failed management from EA.

    Bad decisions, mismanagement, greed.

    Tho not the first aquisition I see nose-diving due to incompetent management.

  • aghuang 1 hour ago
    Always played BioWare's games including Mass Effect.

    Such as shame.

  • ndesaulniers 2 hours ago
    Many great memories of KOTOR, Jade Empire, Mass Effect. RIP
  • platevoltage 21 minutes ago
    "EA is shutting down" would be a much more pleasing headline to read.
  • walrus01 1 hour ago
    This comes not long after Sony basically killed Bungie. Destiny 2 is "done", and Marathon has an extremely low player count and is in the process of dying.
    • ErneX 1 hour ago
      Destiny will go on.
      • serf 1 hour ago
        by necessity of Marathon having turned out to be a flop.
        • ErneX 57 minutes ago
          Yeah it did not do well, but it’s my favourite game of the year so far.
  • shevy-java 1 hour ago
    People kind of predicted this, didn't they?

    I guess in a way it was unavoidable. Still sad though.

    I miss many great companies of the 1990s.

  • AtNightWeCode 1 hour ago
    One of the few corps I applied for a job at that did not even reply. Also known for being a bit of a crappy employer as well even long before EA bought them. Many other studios was also out of line back then to be fair.
  • ChrisArchitect 50 minutes ago
  • wolvoleo 42 minutes ago
    Scummy EA. They really ruin the industry. They kill all the good stuff and promote the crappy yearly FIFA crap.
  • koziserek 1 hour ago
    They wrote on the flipboard: If GTA6 online next month... We'd better shut down the company
  • seattle_spring 2 hours ago
    End of an era, but the writing has been on the wall for a while now.
  • bluefirebrand 2 hours ago
    Bioware hasn't released a good game in over a decade, and Anthem was a low point for the entire game industry imo

    I'm honestly surprised they lasted this long. Sad to see them go but only because they should have been way better

    • indy 2 hours ago
      Exactly, the Bioware that people love hasn't existed for a long time
    • akimbostrawman 1 hour ago
      Veilguard made Anthem look competent and fun
  • 2OEH8eoCRo0 2 hours ago
    The studio behind masterpieces like Dragon Age Veilguard and Mass Effect Andromeda? Sad day
    • izacus 1 hour ago
      I believe you forgot the massive hit that was Anthem.
    • baal80spam 2 hours ago
      You forgot /s, right?

      Anyway - good riddance.

  • akimbostrawman 1 hour ago
    good day for gamers, bioware has been dead for a decade so it can finally rest in peace.
  • underlipton 55 minutes ago
    There are dozens of better sites to use for something like this than Verge. They have horrid policies with regards to displaying sources, and put half their articles behind a paywall. At least use an archive service.

    https://archive.is/ZUR5H

  • TheRealPomax 1 hour ago
    You mean Saudi Arabia is shutting down Bioware?
  • r0ckarong 2 hours ago
    Another victim of EA. Bought, ruined, buried.
  • gazpachotron 1 hour ago
    [dead]
  • jdw64 1 hour ago
    [dead]
  • gfosco 36 minutes ago
    HN commentary on the matter is so different than elsewhere, but I cannot consider the discussion of a higher quality when it completely avoids the obvious stuff right in front of your face. Read the entire comment list, and not a single mention of the forced diversity and wokeness, trans-nonsense that has been injected into the games, which has absolutely turned off the entire audience.
    • bigfishrunning 6 minutes ago
      Bioware's downslide predates the "woke" narrative -- i don't remember Anthem being particularly woke, but it certainly wasn't the sort of game they should have been making.
    • AlexandrB 13 minutes ago
      I think the core issue is bad writing. All of that other stuff is only a problem because it's written with the subtlety of a sledgehammer to the face. In many cases the writing reduces characters to their identity group instead of being believable humans with believable motivations.
    • platevoltage 17 minutes ago
      It's almost as if your little far-right bubble doesn't represent the entire industry.