I want more stuff like this. The era 20 years ago (e.g. Enlightenment) was way more fun than the bland monotonic design we have these days. If you like bland modern design, great, that should be an option as well, but we should still have good variety.
As someone who runs a super-boring, stock tiler with zero decoration or bling; couldn't agree more. It's this kind of thing that gets new users interested in Linux. _I_ started using Linux because I saw some video of wobbly windows, and desktops on a giant rotating cube.
I look back at my Enlightenment desktop with joy. I guess many people hated all the tinkering with drivers & settings etc, but I loved it. Spending a few weekends getting a computer running with Linux and Enlightenment exactly like I wanted it to and then actually using that as my main driver for years are very nice memories.
I don't know why anybody would. It takes all the lessons we learned about UX from user testing in the late 90s/early 00s and throws it all away to produce something that looks "clean" and "sleek", at the cost of being useful. Discoverability? Who needs it?
EDIT: Though I do enjoy skeuomorphism, I do think the TFA goes a bit too far.
Re: too far - it’s interesting, because there’s two reasons skeumorphism “works” - one is because it provides visual cues for how a virtual object will behave when acted upon, which lets our brain build a quick intuitive understanding of how to interact with a foreign object that draws on all our experience outside the computer, and two is because the visual mimicry of the physical object gives our brains immediate cues to understand what it’s seeing and build that interaction model.
This one absolutely over indexes on that second principle, to a borderline cartoonish degree, but I expect the reason it’s resonating so hard is exactly what you’re indicating, that in the industry’s desire to be able to move on from the tether to the shapes of physical objects, they discarded that first principle entirely, instead of figuring out how to maintain the visual cues to form and operation in a new language.
(Here’s where I throw away all that credibility I just got from the prior two paragraphs: I actually think Liquid Glass is getting closer to a “skeumorphism without skeumorphism” than anything else I’ve seen out there.)
Debatable. IIRC Bell labs conducted a study of whether Unix command names should be changed to something more meaningful than cat, sed, grep etc.
They found that words that convey some meaning related to what the command does had little or no effect on the user remembering what the command does. I strongly suspect skeuomorphism similarly has no claim on functional advantage.
Discoverability is good, but it's probably got a little to do with the icon.
Man, first Felix Reiseberg[0], then OpenCode 2.0[1], and now this in the last 24 hrs. Really giving off heavy Myst vibes. They are briefly interesting encounters, buy I deeply hope this isn't a legitimate UI trend.
It's hardly even skeuomorphism, it's a almost digital twin rendered with Phong.
I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.
Skeuomorphic design was a solution to teaching the customer how to use the digital product, but I wish we have more of its side effects like shadows, icons that pop and other things that are pleasant for the eye and depth.
I don't know if it's just because it was better or am I just tired of the current white (like #FFFFFF white) backgrounds with everything flat and not connected. I would like my browser tabs to be in the shape of a physical tab in notebooks.
This is neat, it’s not for me (I prefer extreme minimalism) but I could see how some would prefer it. I like how we’re getting more desktop options now thanks to wlroots.
Fantastic. Giving me memories of MS Bob. Put a talking animal assistant in the corner and you’ve got it. Oh, and you could connect the assistant to an LLM of course.
That might be the thing. In real life you don't use the same stationary for years. Your desk is a reflection of your mood and evolves almost daily. Maybe that's where these fail?
I reckon a lot of the people clamoring for these things are gen z or younger first discovering the idea of customizable OS's and are now going through all the awful decisions that were made before. Pretty sure I've seen a version of this skeuomorphic desktop like 15 times at this point.
the "paper windows" idea doesn't seem to have been done with as much soul as the rest of the ui. Just a turned up corner. I reckon something done there could really tie this togetjer
fwiw that is the standard term for that kind of fold (to the extent that it has its own wikipedia article), but I agree that the claude prose is gross.
In Brett Victor's 2011 essay, "A Brief Rant on the Future of Interaction Design", he laid out the foundation for his critique of skeuomorphic design. He believes hands are our future.
On the visual pretense: "Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."
On touchscreens mimicking real objects without haptics: "Pictures Under Glass is an interaction paradigm of permanent numbness. It's a Novocaine drip to the wrist. It denies our hands what they do best."
On why this design path is short-sighted: "To me, claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It's obviously a transitional technology. And the sooner we transition, the better."
Yes! Please bring back the soul we had with retro OS GUIs (and the speed)... it's time for a resurgence. Especially with new systems/RAM/GPUs/etc. not being a thing for quite a while for a lot of people now.
I don't know why anybody would. It takes all the lessons we learned about UX from user testing in the late 90s/early 00s and throws it all away to produce something that looks "clean" and "sleek", at the cost of being useful. Discoverability? Who needs it?
EDIT: Though I do enjoy skeuomorphism, I do think the TFA goes a bit too far.
This one absolutely over indexes on that second principle, to a borderline cartoonish degree, but I expect the reason it’s resonating so hard is exactly what you’re indicating, that in the industry’s desire to be able to move on from the tether to the shapes of physical objects, they discarded that first principle entirely, instead of figuring out how to maintain the visual cues to form and operation in a new language.
(Here’s where I throw away all that credibility I just got from the prior two paragraphs: I actually think Liquid Glass is getting closer to a “skeumorphism without skeumorphism” than anything else I’ve seen out there.)
They found that words that convey some meaning related to what the command does had little or no effect on the user remembering what the command does. I strongly suspect skeuomorphism similarly has no claim on functional advantage.
Discoverability is good, but it's probably got a little to do with the icon.
https://www.bodhilinux.com/moksha-desktop/
(Bonus points for not throwing AI-tells at everyone in the README - much appreciated).
It's hardly even skeuomorphism, it's a almost digital twin rendered with Phong.
[0]https://news.ycombinator.com/item?id=50082470
[1]https://news.ycombinator.com/item?id=50094994
> The room is ray-traced
imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.
I don't know if it's just because it was better or am I just tired of the current white (like #FFFFFF white) backgrounds with everything flat and not connected. I would like my browser tabs to be in the shape of a physical tab in notebooks.
The calculator is a sheet of paper..
Compaq Presario 486 1994, I was 10.
And yes, played Myst on it.
Tempus fugit…
We bought a bunch of TabWorks-based Compaqs back then for a medical office where I was doing IT work. I thought it was slick at the time.
That may have more to with the skills of the implementors, as opposed to the concept, as a whole.
I do find modern "flat" design to be less "fun," but I get a lot more done with it.
Fun, but most themes were basically unusable.
[0] https://en.wikipedia.org/wiki/Kaleidoscope_(software)
Some samples: https://web.archive.org/web/20110709175639fw_/http://www.kal...
This makes it interesting. I may try it out. Moksha uses 200 MB to 300 MB of RAM
https://en.wikipedia.org/wiki/Dog_ears
https://worrydream.com/ABriefRantOnTheFutureOfInteractionDes...
On the visual pretense: "Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."
On touchscreens mimicking real objects without haptics: "Pictures Under Glass is an interaction paradigm of permanent numbness. It's a Novocaine drip to the wrist. It denies our hands what they do best."
On why this design path is short-sighted: "To me, claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It's obviously a transitional technology. And the sooner we transition, the better."
I don't hate skeuomorphic design but come on man