Z80 REPL (2018)

(abagames.github.io)

123 points | by adunk 9 hours ago

9 comments

  • flyinghamster 7 hours ago
    The one thing I lamented about the Apple II Plus (vs. the original with Integer BASIC) was that to make room for autostart, they had to rip out the mini-assembler in the Monitor ROM. That was the closest thing I ever saw to an assembly-language REPL before this. At least they were able to keep the disassembler.
    • boomlinde 6 hours ago
      It's common in the C64 world to use freezer cartridges that allow you to interrupt normal operation and invoke a monitor program. These typically include rudimentary assemblers and disassemblers as well. Fun and useful for patching and reverse engineering!
      • Zeetah 16 minutes ago
        The Atari 8-bit computers could have a similar capability by using a product called Omnimon. Great way to look inside programs.
      • boomlinde 5 hours ago
        Btw, I've only had a rough idea of how these are actually implemented, non-maskable interrupt something-something, and never knew how they make sure that the interrupt vector points to some persistent routine that can invoke the monitor. I found this great article explaining at least how The Final Cartridge 3 does it (in the first two sections): https://www.pagetable.com/282
    • EvanAnderson 6 hours ago
      I remember being so confused, as a 10 y/o kid, trying to follow examples from an Apple II-era book on my public library's Apple IIe computers. I didn't understand why I couldn't get the mini assembler to work. The idea that features would be removed on future machines simply didn't occur to me. I guess I really didn't even understand that the IIe was a different machine than what the book was written for since most everything else worked as-expected.
      • kevin_thibedeau 4 hours ago
        The mini-assembler was still available from Integer BASIC on II+ and IIe. It returned to ROM for later IIe models.
    • abecedarius 6 hours ago
      I felt the same way.

      There was another downside, that the Applesoft BASIC license gave Microsoft a hostage which they later used to kill https://en.wikipedia.org/wiki/MacBASIC. Hard to tell how much it mattered that the Mac came with no user programmability, which had been expected for PCs till then.

      • Gracana 4 hours ago
        Wow, somehow I didn't know about this. Now I'm angry, bundling an official Macintosh BASIC on every computer would have been huuuge for young-me.
    • ErroneousBosh 3 hours ago
      The BBC Micro and the Atom that came before it had an assembler built into BASIC. Just think, in the early 80s you could do inline assembly if your BASIC code wasn't fast enough...
  • jottinger 7 hours ago
    The source code for this is apparently 8 years old: https://github.com/abagames/z80-repl

    With that said, I love the idea.

    • NewsaHackO 1 hour ago
      Yea, it doesn't have that... uninspired design to it, looks like the design of someone who actually created it themselves.
      • Jare 1 hour ago
        Kenta Cho has created hundreds of games and toys over the past 20+ years. A lot of brilliant stuff.
    • wkjagt 6 hours ago
      That makes me love it even more
  • jhallenworld 3 hours ago
    You should support symbols... For example, the monitor on my 6800 / 6809 Exorciser simulator has this (the "Offset at..." is printed when it fixes forward references):

        ~/exorsim$ exor -d
        % a 1000
        1000: start bra skip
        1002:  nop
        1003:  nop
        1004: skip ldx #10
        Offset at 1001 set to 02
        1007: loop dex
        1008:  nop
        1009:  bne loop
        100b:  rts
        100c: 
        % sy
        1007 loop
        1004 skip
        1000 start
        % u 1000
        1000: 20 02               BRA $1004
        1002: 01                  NOP
        1003: 01                  NOP
        1004: CE 00 0A            LDX #$000A
        1007: 09                  DEX
        1008: 01                  NOP
        1009: 26 FC               BNE $1007
        100B: 39                  RTS
    
    What would be even better: "a" brings up a built-in mini-editor. When you exit, the code is assembled.

    https://github.com/jhallen/exorsim

  • networked 7 hours ago
    Cool idea! The REPL needs to handle whitespace after an instruction with no operands:

      > ld c,20h
      0E 20   (7 cycles)
      > ld c,20h [<-- trailing space here]
      0E 20   (7 cycles)
      > nop
      00      (4 cycles)
      > nop [<-- trailing space here]
      unknown instruction: nop
    
    I also wish I could select from the completion list with Tab without typing more of the instruction, fish-style. I.e., you press Tab to go through completion 1, completion 2, ..., completion N, completion 1 again with Enter to confirm your pick.
  • torutofu 6 hours ago
    the fun part is how fast you can get back into Z80 muscle memory once the repl is giving you immediate feedback
  • j4cobgarby 7 hours ago
    Really nice! Would be fun if there were a few examples that could be loaded into memory
  • corbinvachal 4 hours ago
    [flagged]
  • Marbleferry815 7 hours ago
    [dead]