Show HN: 18 Words

(18words.com)

274 points | by pompomsheep 2 hours ago

45 comments

  • pompomsheep 24 minutes ago
    Thanks everyone for the feedback! Two questions

    1. For a version without the timer what would you like to happen if you are just completely stuck on a word? Hints to reveal letters or skip the word?

    2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?

    • kokanee 0 minutes ago
      Just a vote since I'm seeing a lot of anti-timer sentiment: I like the timer because it creates a conclusive way for the game to end, and causes me to spend a lot less time on the game, I imagine. But I also think it makes sense to have a non-timer mode. It would also be cool to have like 3 shuffles that you are allowed to use. As an exit to the non-timer mode, I think it would be fine to have an "I give up " button.
    • smugma 5 minutes ago
      I’d prefer a timer, but when it runs out of time, you just don’t get credit for the word.

      You click next and it goes to the next word.

      I don’t want hints but I can see how others might want that. But you still don’t get credit for hints. Or it shows “x hints used”

      Final score can show that you got the first N words in <30s (as it is now), and you can have other stats:

      * Total number of consecutive words (even if over time)

      * Total number of words

      * total words <30 seconds

      * Plus whatever hint based metrics you want

    • munchbunny 20 minutes ago
      If you're not set on a "survival mode" design, could you design it as counting up instead of counting down? And maybe showing a "par" time, that way players can opt into the challenge vs. just a morning brainteaser.
    • sensecall 4 minutes ago
      Someone replied with "survival mode" which is a great way to phrase it.

      Maybe a few different modes? How many can you get out of 18, how long can you last (unlimited), and just a chilled relaxed mode.

    • auto 18 minutes ago
      Complete gut reaction to your first question, my preference would be two fold: 1. An option to start the game in timeless mode 2. When I fail a word, prior to showing me the word, give me the option to enter timeless mode for the rest of the run, such that it doesn't ruin the current round, and that run is now excluded

      As for the second, that's more suggestive and I don't care as much either way. Personally me for me I've just been going down the archive trying each day. I enjoy competitive games, so once I miss a word I don't have much interest in continuing on.

    • busyant 17 minutes ago
      1. I'd prefer to reveal letters ... each press of the hint button reveals the position of one random letter.

      2. I don't have a preference.

      Very cool and well done.

    • curiousObject 18 minutes ago
      Those are all good options.

      Also a version in which your unused time is accumulated for future rounds would be interesting

  • Waterluvian 1 hour ago
    The timer makes it not enjoyable for me. It seems necessary to the game design and I’m not being negatively critical. Just sharing an additional perspective. I’ve been playing Zanagrams and the ability to hide the clock really improved my enjoyment of that game.

    If I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Relax Mode vs. Challenge Mode.

    By the way: I really like the overall design of Zanagrams and 18 Words. These are small puzzle games with very simple, clean UIs. They work crisply and I've noticed you've been tidying up Zanagrams, adding minor features and settings. They have a very Classic Web feel to them. It's not like you're trying to get me to watch ads or subscribe to your newsletter or are just breadcrumbs to some for-profit thing. I like having a handful of very easy to pick up puzzles/toys when I need to fidget. They help keep me away from TikToks and Shorts.

    • wrsh07 52 minutes ago
      I think Zach Gage (developer of excellent games including Really Bad Chess, Spelltower, etc) says on Adam Conover's podcast that for many people they have difficulty improving at a skill when they have time (or other) pressure

      Thus, he always includes a relaxed mode to let someone practice without any stress. Incidentally, he realized that some people only ever play in the relaxed mode!

    • criddell 1 hour ago
      The timer kills this for me too.

      Maybe if it counted up I would be less annoyed by it. I like how the NYT does it with their crossword app. If you complete it under some threshold you get a gold star but there's no upper limit on the time.

    • sceptic123 46 minutes ago
      Having a timer is maybe not so much the problem, but there's no reward here for doing early words quickly and no appreciation for the fact that difficulty is not linear. Would be nice if you could bank up some time for when harder ones come.
    • Jcampuzano2 36 minutes ago
      I'd probably say there instead of a Challenge Mode and a Relax Mode like you said, it could just be a combined mode where there is a timer but after it goes out it simply continues the game on Relax Mode.

      Or alternatively every word still has the timer and then at the end if you finish, it tells you how many words you completed under the timer and gives you a score based on that.

      And then maybe an option for those who don't want the timer to show at all, since maybe it adds a bit of pressure. You can have just a simple option that removes the timer entirely from view

      • munchbunny 21 minutes ago
        Another idea: maybe time how long you take for each word, and for the competitive among us, show stats on how long you took compared to everyone else, and a leaderboard for who took the least total time.
    • lucideer 41 minutes ago
      Agree on the timer.

      In one sense I really enjoy the timer up to the point that I lose, but it feels very unsatisfactory, especially if I lose early, & I'm acutely aware the difficulty level it's set at will be experienced radically differently by different players (to the exclusion of most I would imagine).

      Having a timerless mode is very much needed as an option - there's no real risk of "cheating" with these cookie-based browser games anyway since I could just have infinite retries in a private tab if I felt like doing that.

    • curiousObject 22 minutes ago
      It’s the same reason people will instantly close a site with unwanted animations (ads).

      But if this game was called “Do A Word Puzzle While Being Distracted By Animated Numbers in Your Peripheral Vision”, that would be alright.

    • guidoism 55 minutes ago
      Yeah screw the timer. I can't work under pressure like that when it comes to word games. Maybe other people will enjoy that, but not me.
    • SwamyM 56 minutes ago
      Yea, the timer is a little stressful though I understand the purpose/design behind it. I do like the suggestion of the no timer or a relaxed mode with.

      PS anyone have any other fun, simple games like this and Zanagrams? I found https://maptap.gg/ recently and that also gives me the same Classic Web feeling that OP mentioned.

    • tech-historian 1 hour ago
      100% agree. Casual mode would be a winner.
    • sensecall 1 hour ago
      Yep, instead of feeling like a fun puzzle the timer just adds unnecessary pressure and gets me really annoyed.
      • Yajirobe 1 hour ago
        My guy that’s the whole point of the game. Otherwise it’s too easy
        • sensecall 6 minutes ago
          I just want to chill... I have plenty of stress in my life already.
        • hnfong 1 hour ago
          You can still be competitive in "casual mode" using total time used to solve all the words.
        • latexr 1 hour ago
          Not everyone plays games for purposeless dumb challenges and difficulty. Games are supposed to be fun. Sometimes you just want to chill and engage the brain at a leisurely pace.
          • nocman 24 minutes ago
            > purposeless dumb challenges and difficulty

            While I agree that for some people games with a time limit are not fun, I don't think the challenges and difficulty should be classified as "purposeless" and "dumb". For many the challenge/difficulty IS the fun part, and they serve a genuine purpose. If you don't like that, then play a different game, but that doesn't mean the game you don't like is useless.

          • Waterluvian 1 hour ago
            Yeah. It's just a walk to the mailbox for my brain.
    • fbnlsr 58 minutes ago
      English is not my native tongue. If I had a relaxed mode, that'd be awesome :)
    • encomiast 1 hour ago
      Same. Stopped after two words. Gave me the same feeling as taking a timed software developer screening.
    • latexr 1 hour ago
      > it would be to give me infinite time even if that meant my score came with an asterisk.

      Or maybe don’t even keep score. That’s one of the features which makes be skip these daily games. Not every game needs to be a competition!

      • flkiwi 29 minutes ago
        This reminds me of how my wife absolutely thrives on gamification and the social competition of things like Peloton, while they destroy 100% of my interest in the thing. We’re both intensely competitive people but in completely different ways.
    • paisawalla 1 hour ago
      I would appreciate the timer not turning red. It's better to be surprised that time's up, rather than be surprised to know it's running out.
      • altmanaltman 51 minutes ago
        Yeah I think this will be a bit too easy without a timer. But that ui does make it kind of intense, i forgot how to spell a basic word because i was thinking i only have 10 red seconds left
  • vicnov 2 minutes ago
    I think there is probably a research paper hiding inside this game.

    I couldn't guess Dice because, as an ESL person, I couldn't make the D-i combo sound like /d/+ /aɪ/ in my head (it sounded as /d/ + /ɪ/), so a part of my neural circuitry didn't fire, and I couldn't complete it with `ce.`

    In other words I, personally, in this pattern recognition game rely on the way words sounds in my head to find familiar combinations and continue the sequence.

  • santiagobasulto 4 minutes ago
    I loved it, i hated it. I'm so bad at this.

    I think summarizing everybody's feedback the simplest solution is: "Game difficulty".

    - Standard: what you have today - Relaxed: 1 minute per word? - Practice Mode: no timer whatsoever

    And "Practice Mode" is a completely different mode that lets you skip questions, and instead of "you win / you lose" which is today's behavior, you end up with a score (14/18).

  • mkrecny 1 minute ago
    one thing I noticed playing this:

    way easier with fingers on the keyboard (vs selecting characters with mouse)

    just typing out seemingly possible words per muscle memory / subconscious impulse

  • nickcw 4 minutes ago
    I didn't realise at first that you could choose letters which weren't adjacent which made it very hard! Guess I've been playing too much https://zanagrams.com/ (which was also posted here recently).
  • gopalakrishnans 1 hour ago
    Would be nice to have a ‘scramble!’ button so it makes it slightly easier when we get stuck
  • dirkc 1 hour ago
    I like the idea, but I didn't like losing after a few words. Now it might just be me not being good at losing, but who is?

    Maybe the game can always progress to the next word with your total score being reduced. So if you get all within 30 seconds you score 18/18. That way everyone can play the whole game and share with their friends how far they got:

    |X|o|X|X|X|o|o|o|X|X|X|X|X|X|X|X|o|X| 13/18

    • giancarlostoro 14 minutes ago
      Yeah, but also, is it really "18 words" if you don't get there?
  • ecshafer 41 minutes ago
    I got the word BAITH on like turn 5, and I only chose that because I couldn't figure anything out. I thought it was a nonsense word. But mixing in a scottish slang word in the easy section was a surprise.
    • nathell 35 minutes ago
      I guess HABIT was the expected one here.
      • ecshafer 26 minutes ago
        Baith was right. But I feel stupid that I couldnt see Habit.
  • NooneAtAll3 1 hour ago
    I can understand the clock running out meaning a loss - but I still want to play the rest of the words? how do I do that? I don't think they are accessible anymore
    • wrsh07 50 minutes ago
      A continue that let's you keep playing would be fun. Or maybe different modes (eg hard vs normal)
    • bspammer 58 minutes ago
      Clear your cookies for the site or open incognito mode. But I agree there's no reason not to let people continue and just mark where they ended "legitimately".
  • throwaway_ocr 1 hour ago
    Pretty frustrating when you find a word, but it's not THE word. Pretty fun otherwise.
    • functionmouse 1 hour ago
      tbh this should accept all dictionary matches
      • pompomsheep 1 hour ago
        Did you find a word that wasn't accepted you thought should be?

        I do have another version where it accepts ANY word but I found it quite unsatisfying when I survived by randomly spamming combinations and finding a really obscure word.

        So am currently running it against a 20,000 word wordlist instead of my larger 300,000 wordlist

        • DamnInteresting 18 minutes ago
          I've built a some word games over the years (e.g., wordwhile.com, omiword.com), and one thing I've discovered is that players find it very unsatisfying when they enter a real, valid word and the game rejects it. I imagine that the timer would amplify that sense of unfairness.

          Granted, there are also people who get annoyed when the game seems too accepting of unusual words, but if you can point them to a valid dictionary definition for that oddball word, they usually accept it without argument.

        • happytoexplain 1 hour ago
          The third one in the archive wouldn't accept "tase" or "sate" for "seat".
        • maxweylandt 1 hour ago
          Going two days back in the archive, "egret" not allowed
        • elxr 1 hour ago
          "braze" is a very common word, especially if you like bicycles.

          Definitely not any less valid or unsatisfying than "zebra".

          • pompomsheep 1 hour ago
            Ok yes all good examples. Have reverted back ot the large dictionary for now which accepts all these
        • paulluuk 1 hour ago
          Why not just only allow a single try, but accept any "real" word?
          • pompomsheep 1 hour ago
            Interesting idea but too many people mistype / mispell on first attempt (mostly me)
        • svantana 1 hour ago
          the obvious solution is to not use the words that have an obscure word as anagram. I failed on 'target' because I went for 'regatta'.
          • dahart 1 hour ago
            > I failed on ‘target’ because I went for ‘regatta’.

            Given that those two don’t have the same letters, isn’t that the expected outcome?

          • mjdv 1 hour ago
            That seems only fair. ;-)
        • mhb 1 hour ago
          quite/quiet
        • fsckboy 43 minutes ago
          Did you find a word that wasn't accepted you thought should be?

          EARLS was not accepted, and I had already decided not to try REALS. (is there a rule against plurals?) what it was looking for was LASER which has a more tenuous claim on being a word than those two.

        • IAmGraydon 1 hour ago
          300,000? The Oxford dictionary only contains 171,000!
          • echoangle 1 hour ago
            I guess the wordlist with 300k contains all the different forms a word can have while the 171k count is only the base words.
          • pompomsheep 1 hour ago
            Haha yeah the 300k list contains so really obscure stuff
  • orthogonal_cube 30 minutes ago
    Was this by chance inspired by a previous submission (now defunct) that had a similar premise?

    https://news.ycombinator.com/item?id=40536488

    Edit: I believe it was transferred to a new domain at https://wordnerd.co/

  • jefozabuss 27 minutes ago
    I think loading the big wordlist (279496 words as of now) is a waste of bandwidth as you only need to load permutations of the words in the selected challenge (e.g. you don't need "ABANDONEES" if you don't have a word with those letters).
    • pompomsheep 22 minutes ago
      Very true and it's a bit lazy.

      I'm load a short wordlist first and then the longer version async so it doesn't really affect how long until you can start playing.

      Waste of bandwidth is true. Cloudflare pages hates me

      • DamnInteresting 0 minutes ago
        One thing you can do is store a word profile in your database, which is a string of all of the letters in the word in alphabetical order. So the word profile for 'apple' is 'aelpp'. Then you can just include all of the words that match the profiles of the real words. For example, 'quiet' and 'quite' both have the profile 'eiqtu'.
  • samiskin 1 hour ago
    Fun game though I wish it left more time for the longer words, also wish we could have the letters in one line and shuffle them
  • XUEYANZ 10 minutes ago
    nice game to start my day. a refresh button to reorder the letter would be great.
  • timothymwiti 19 minutes ago
    That was really fun. Made it to 16/18. Thank you popmpomsheep.
  • maaaaattttt 1 hour ago
    This was harder than I thought it would be. It's pretty fun to play! May I suggest displaying the final result and/or ongoing progress as 18 circles/shapes that fill up depending on how far you made it?
  • pmarreck 1 hour ago
    I didn’t realize the word “crowd“ only had one vowel until I saw it scrambled!
    • maaaaattttt 1 hour ago
      And I didn't realize "audio" had only one consonant!
  • maccard 54 minutes ago
    I like the time based ness. 30 seconds is plenty of time and one run a day is a nice change of pace from never ending feeds.

    Good job, I got 15/18

  • HelloUsername 1 hour ago
    When I didn't know the word I just mashed the given letters on the keyboard randomly, sometimes I got lucky with it
    • criddell 58 minutes ago
      Maybe the game should limit the number of tries per word?
  • nathell 1 hour ago
    Could I have the source code so I can plug in the Polish word list? It would make a great training app for Scrabble.
    • pompomsheep 1 hour ago
      Yeah its just the single index.html file feel free to download it and adapt
    • pocksuppet 41 minutes ago
      It's unobfuscated. Right click, view source, there it is.
    • jdthedisciple 1 hour ago
      You could also probably one-shot your own version of this using any SOTA LLM, it's not terribly complicated (but a nice game idea!).
    • binary0010 1 hour ago
      Just one shot in Claude if you have it or deepseek flash for free.
  • docheinestages 1 hour ago
    This could be a cool captcha challenge (without the timer).
  • gwbas1c 1 hour ago
    Made it to 9 and then time ran out... I wish it showed me the word that I got stuck on! Argh!!!
  • asaix 1 hour ago
    Pretty cool idea. I think a calendar based UI to go through the archives would be more user friendly than what you have right now.
    • pompomsheep 1 hour ago
      Yeah for sure I agree just kept it simple for now but will improve if people like it
  • nwsm 1 hour ago
    Fun! But disappointing if you lose early. Maybe let the player continue after failing and showing a final score out of 18.
  • semiquaver 1 hour ago
    iPhone bug: double tapping on a letter zooms in the viewport with no way to zoom back out, permanently breaking the page.
  • Static2280 1 hour ago
    Something about not being able to shuffle the tiles makes this hard for me.
  • EGreg 23 minutes ago
    For some reason it made me think of this right away: https://en.wikipedia.org/wiki/Fourteen_Words
  • Vinnl 1 hour ago
    This is fun! Could use a short "how it works" blurb on the landing page though :)
    • pompomsheep 1 hour ago
      Thanks! I thought it was fun to throw people straight into the game without instructions but you think it too unclear?
      • Vinnl 1 hour ago
        I did get the first one straight away, so it's not too unclear, but it did induce a short moment of panic, which I'm not sure I'd categorise as fun :P
  • orliesaurus 1 hour ago
    Fun, that's it. New addiction after daily wordle unlocked
  • quasiperfectus 1 hour ago
    Embarrassed of where I failed (#8). Very cool game though!
    • al_borland 1 hour ago
      If it makes you feel better, I failed on #3. In my defense, I'm running on 2 hours of sleep.
  • mritchie712 1 hour ago
    great game, what do you think of adding shuffle?
  • aosmith 1 hour ago
    Nice, this is pretty fun!
  • wbnns 1 hour ago
    Great game, well done
  • arnab777 41 minutes ago
    timer removed should be better
  • jmkni 1 hour ago
    Ha fun little game :)
  • keepamovin 1 hour ago
    Damn got to 13.
  • gigatexal 1 hour ago
    Fun game!

    I got stuck on the word corner of all words. Ugh

  • chadgpt3 1 hour ago
    LAMER is a real word and COLOR is not.
  • upmind 1 hour ago
    what made you go with 18?
    • falcor84 1 hour ago
      Not the parent, but I just checked and it seems that all $iwords.com are taken for i<18
    • drcongo 1 hour ago
      14 was taken.
      • giancarlostoro 25 minutes ago
        I see what you did there. I did a double take when I saw this on the front page of HN.

        https://en.wikipedia.org/wiki/Fourteen_Words

        • pompomsheep 22 minutes ago
          Haha I've never heard of this but lucky i went with 18
          • giancarlostoro 21 minutes ago
            I'm equally laughing because I remember a coding snafu I ran into once, where we were aggressively filtering out "1488" turns out someone finally joined and "1488" was part of their user ID (auto-increment field!), and we realized maybe we shouldn't be checking the auto-increment field, not sure if it was me being too aggressive and not thinking about it, or another developer, but I did laugh once I figured out why that one user was unable to use half of the web app. This was for a gaming community based project, we had a lot of trolls come and go, and they would definitely shove these sorts of references in their usernames, and anywhere else you had custom user input.

            The internet is a magical place.

  • stavros 1 hour ago
    I lost on the third word because I couldn't for the life of me figure out what it was, and then I restarted and got to the 18th. I'd look at the letters and just know which word it was, it was pretty odd how hard I found it the first time around versus how easy it was the second.

    I'm normally terrible at anagrams.

  • swordlucky666 51 minutes ago
    [dead]
  • neuroticnews25 1 hour ago
    4/18

    Enjoying time-based games must be some prey animal adaptation, y'all are probably vegan and have negative canthal tilt.

    • shruggedatlas 1 hour ago
      Skill issue
    • jaffa2 1 hour ago
      haha yes. I got 2 and it said come back in 9hours. LOL. Ain't nobody got time for that.
    • tantalor 1 hour ago
      lol