I tried to one-shot the first test (the Rubik's Cube test) with LucidQuery's Swift model, to test it, as there are not much benchmarks about it and that they brag a lot about it, and I was pleasantly surprised to see it achieving a result similar to Grok 4.5 but in one shot (there is the same issue that if you scramble twice the solve button does not work anymore, but it got it in one shot).
Though it crunched most of the free quota, 47111 tokens, so I couldn't make multiple attempts.
Excellent idea, most terrible execution. Comparison are completely subjective, problem space is too simplistic for today's AI, the resultstable simply ignores that a face isn't a cube (therefore, gpt 5 shouldn't have 100% success) and the retry is uneven. Also, given the random nature of AI, sampling once each model isn't very scientific.
This feels like a kid trying to do science. The will is there, but lacks experience.
Love the idea, I think more complex games would show the gap in ability better.
Do it again but this time get them to make a multiplayer online Jetmen REVIVAL game. Online play is key, because it's very complex. Jetmen is a good game for this since it has physics and customization that's complex enough but still simple.
Too nice to Grok, if there are really cost savings it should say how much each of the three demos cost so we can judge if it's worth the lower quality (probably not). The time to complete each would also be interesting.
So strange to write a whole post with Claude giving the best results and Grok consistently the worst, but awarding Grok the winner because at least it did the worst fastest?
I worry that GPT 5.6 will be heavily restricted and have the same feature to fallback to another model like Claude fable 5 does all too often. That fallback shenanigans mess up actual benchmarks and I don't like it.
Though it crunched most of the free quota, 47111 tokens, so I couldn't make multiple attempts.
This feels like a kid trying to do science. The will is there, but lacks experience.
Do it again but this time get them to make a multiplayer online Jetmen REVIVAL game. Online play is key, because it's very complex. Jetmen is a good game for this since it has physics and customization that's complex enough but still simple.
> "Nay, laddie, that’s no’ the real AI Scotsman! He’s grander still! More powerful! Just wait for the next model!"
For hard tasks , that needs precision I will wait and pay expensive tokens
For everything else , query data , logs, rolling out releases , I’m using grok and it’s much better vs other tools and much cheaper too .
Variance in quality on these things is so, so high.