I never played this game! I didn't realize there was a RTS after Crescent Hawk's revenge. I'm looking at the MC2 source code now... it looks like there is a Linux port, meaning could probably get it working for Apple using Fable 5, AI haters, I will challenge you to a batchall.
Great writeup! Vividly remember this being a thing especially in multiplayer. What was that janky match matching service, MSN something?
Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.
Btw, I recently did my first patches with ghidra. Is there any way to avoid jumping into a code cave by shifting all the instructions up then updating any statements referring to those memory locations? Seems like it should be simple enoigh in theory, but I didn't find an implementation on a cursory search. Could probably code up a plugin pretty easily.
A rare gem to see someone talking about MF. I used to play lots of it with friends, our games would last for over 48 hours (we wouldn’t sleep). Different time.
My games would last until whoever was hosting had the bug that kills the game due to having too many units, or running out of names for pilots.
And it was somehow still incredibly satisfying, even though there was probably just one bugger who went underground at the start and all the people who over invested in giant robots would have to play whack a mole to find him.
Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.
Just non-disassembled function or unidentified struct would ruin your plans…
(Assuming they didn't fix it themselves, it is a pretty big overhaul to MC1)
99% sure it should work fine for (Exodus and Turncoat), (X-Ray and DSC Raid), and (Xenocide and Bengal Lancers) since those are just custom campaigns.
Lovely stuff. Always a joy to see anything MechWarrior related end up here on HN.
And it was somehow still incredibly satisfying, even though there was probably just one bugger who went underground at the start and all the people who over invested in giant robots would have to play whack a mole to find him.