Voxile: A ray-traced game made in its own engine and programming language

(elbowgreasegames.substack.com)

53 points | by spacemarine1 2 hours ago

5 comments

  • sarchertech 4 minutes ago
    This is the kind of thing I expect people to bring to show and tell when they post about how they are 100x as productive thanks to AI.
    • Aardappel 3 minutes ago
      Haha.. yeah entirely coded without AI so far, lets see how long we keep that up :P
  • spacemarine1 2 hours ago
    The founder, Wouter, has created or helped design 10 programming languages. Voxile is built in his newest language: Lobster. Wouter has been a major contributor to WASM and LLVM while also inventing flatbuffers. He’s worked at Crytek, Gearbox and Google among many other places. I’ve never seen anything like Voxile.
  • vessenes 1 hour ago
    Very cool - the post made me want to play the game, and check out lobster, but didn't link to it - lobster is open source: https://github.com/aardappel/lobster. It doesn't look like the voxel engine is, though, which is a bummer. On reflection, I'm guessing that game is built for mods, so that would be a path to getting to play with the engine side.
    • Aardappel 1 hour ago
      Yes, only the lower layers are open source right now. We will eventually expose more, when modding will more stable, etc.

      Right now the editor has a UI driven minimalistic language for specifying quests and other gameplay actions.

      • OtomotO 0 minutes ago
        Any ideas how to increase the render distance way further?

        Because that's where I always get stuck. There are so many cool algorithms and ideas that I have like combining ray tracing with meshing and even like imposters for the distant chunks.

        But this is getting very complicated with contrees and raytracing/marching etc.

  • huevosabio 1 hour ago
    This looks so cool! Love the build to fight angle.

    Gonna try it as soon as... I have time

  • injidup 1 hour ago
    lobster: Like rust, python and ruby all mixed together